Real4X
On-line strategic multiplayer game

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Version  1.01.01.04
- Safe speeds and fuel consumption of all engines are completely changed. Scoopers always use more fuel than fuel engines.
- Imbalance in MegaDestroyera device is eliminated - slot E14 is replaced with Mech4 and two slots Dev3 are added. So that Begemoth not to loose, its design is also improved.
- Now any technology may be transferred together with the star map, which allows for creation of a new tech base for each lot within the limits of available texts and pictures. The lot may begin with a non-zero level of technology, the same for all fields of research.
- New modes of the server operation are set. During the lot creation you may prohibit formation of any alliances and set the highest level of technology to be left on artifact. In this case, in order to transfer the artifact, its owner and the race which is to pick it, must be on guardedly or hostile terms, and any unloading of colonists on allied planet must be prohibited. The artifact will be left on an advanced planet only.
- New scanning mode is set. Maximum scanning radius is 250 light years. Now the scanners have one more characteristic - coefficient of invisibility reduction. Ship invisibility reduces as many time as the scanning radius exceeds 250 light years.
- New type of marker is used - ally's marker #1#. If the text of any marker contains #1#, the marker becomes visible to all allies. You can use marker #0# (open for everybody) with all markers, except of circle and dot.
- New type of mail addressee is used - "To all allies".
- All sent messages may be deleted by pressing Ctrl+Delete in the relevant mode.
- In the mode of sent message view you will see the name of addressee and the date of mailing.
- New periods of task execution are added: 1 day, 1 month, 6 months and etc.
- The wreckage of Mystery Traders is added: it contains a lot of minerals (the longer is the game, the more is the amount of minerals) and, probably, artifact of the 31st level. The wreckage of MT exists for 10 years and is visible to all players.
- Orbital base designs are separated according to their levels so that the race with Advanced Orbital Bases has advantages over others.
- Combination of the keys Ctrl+Shift is always used for selection of planet. It spares the players bustling about all over the screen, if the planet is surrounded by a plenty of ships.
- A lot of various minor mistakes are corrected.
Version  1.01.01.03
- Data storage mechanism is improved.
- Image of planet on battlefield is added.
- Calculation of mineral output is corrected. The amount of mined minerals is not decreased, but just correctly displayed.
- Now statistics of mined minerals is displayed with regard to running pits only.
- Now technology base is shown with new mining rating.
- New technology (combat computer Garry in the field of Electronics) is added. Each field of science is accomplished with super tech at the 32nd level.
- The error of earlier deletion of pits and factories from production queue is corrected.
- The error of addition of flags to the race with Gate Star is corrected.
- Forecast of on-line players for the moment when their number becomes maximum is corrected
- Cleaning of server status after the program is loaded is added.
- Drawing of fleet movement vector in the relevant race color is added.
Version  1.01.01.02
- Default grate size [500 ly (labeled)] is changed.
- Mechanism of annual resource extrapolation is corrected.
- Network exchange (communication) in operation with linux-servers is improved.
Version  1.01.01.01
- Program is packed on installator of new version.
- The error of client de-installation is corrected.
Version  1.01.01.00
The version is fully completed. The first version in release.
 
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